But if the activation is negated, no effect was activated, so you can't activate Magician's effect. However, the Atlanteans and co. Like Naythin points out, costs are paid upon activation and are never refunded. Regardless of what happens to the effect, even if its activation is negated, the monsters already were discarded as a cost. Therefore, their effects will activate.
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Neptabyss, the Atlantean Prince. Mermail Abyssmegalo. Moulinglacia the Elemental Lord. Mermail Abyssteus. Mermail Abyssdine. Spell Cards Gishki Aquamirror. Gishki Photomirror. Deep Sea Aria.
Pot of Avarice. One for One. Called by the Grave. Synchro Overtake. Preparation of Rites. Foolish Burial Goods. Moray of Greed. Guaiba will resolve, and then Linde will resolve, getting Abysspike.
There is nothing interrupting Pike at this moment, so you can successfully attempt to use it's effect. Linde resolves, getting Pike. Pike won't be able to activate because Trooper is attempting to resolve. So basically, any time Abysslinde is cl2 or higher and searches Abysspike, the pike will miss timing. More Abysspike rulings A lot of players have caught on to the fact that you can simply abyss-sphere for Mermail Abysspike to pitch an atlantean to trigger it's effect.
Of course the pike will be negated by sphere, but you still get to use its effect anyway. This is a great way to discard cards like Marksman and Heavy Infantry in order to get rid of pesky cards at the time. Unfortunately, if the sphere is chained to something, Abysspike will miss its timing.
You summon your own copy of Mermail Abysspike and discard Atlantean Marksman. Abysspike will resolve… searching whatever… that part is irrelevant to this situation. Next marksman will start a new chain, and target my set card. Abyss Sphere gets Abysspike. Here, abyss pike would attempt to activate, but can't because marksman is still trying to resolve.
Mermail Abyssgunde is seeing some play now. Very cool! The thing about this card is that in almost evey scenario, it will make a special summoned pike miss its timing. It won't affect the scenario. Let's say I made Gunde CL3. Gunde resolves. Gets Pike. Pike will miss timing because dragoons and megalo have not yet resolved. Abyssteus will be chain link one, Abyssgunde will be chain link 2.
Abyss gunde will special summon Pike and Pike will not be able to activate because Teus is still attempting to resolve. Skull Meister For some reason or another… people think that this card is good versus water decks. I wholeheartedly disagree. In almost every relevant situation, this card won't even be able to work versus Water. No card in the game of yugioh can interrupt a chain. It just isn't a part of the game. If three effects happen at once, they are considered to be simultaneous.
This means that you can decide on the chain as long as mandatory effects go first. Mermail Abyssteus has a mandatory search effect, so you are probably thinking to yourself that if it pitches a dragoons that you can indeed use Skull Meister on it now, right? Nope, wrong! Since they are both mandatory effects, you can choose the way the chain resolves. Skull Meister will not be able to respond.
Mermail Abysspike is the one card you can actually use a Skull Meister on. Abysspike and the card it discarded are two separate chains, so they will successfully be able to use Skull Meister on this singleton play out of the explosive deck. Droll and Lock Bird For those of you who don't know… this card has spiked up in price.
Droll does do a solid job of taking care of that deck. Aside from that though, I have actually had people at my locals try and tell me it is good versus water.
Next up on the list are Debunk and Divine Wrath.
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