Where is triss merigold iorveth path




















There's a deep gully to the right. If you look into it, you should see a rockfall blocking it about half way down. Stay on the path and keep the gully on your right until you can get down into it.

The gloves are inside. Beware of monsters. Rato Rookie 5 Sep 1, Can i join to kill endregas hehe You're the best if you allow me ahahah BTW thanks for the info!! Rato Rookie 7 Sep 2, I can't enter the damn cellar from the Malget's Hut and apparently it happens when you destroy the barrels and then go the graves and come back.

What can i do to enter there? Rato Rookie 8 Sep 2, I reloaded an 1 hour old save. Rato7 said:. Rato Rookie 10 Sep 2, Philippa promises to guide you on your expedition. Head out of Vergen now and pass through the burned village. Beyond that, take a right at the intersection that the elves are guarding and start through the mist.

As promised, the amulet that you have in your possession will make crossing relatively easy. The familiar owl will accompany you, plus you don't actually have that far to travel. Make your way slowly, keeping near the owl and slashing apart any enemies that get too close for comfort. As was the case the last time you went through the mist with the owl, wraiths like to appear and circle around the owl.

When they're present, move around the wring of spectral forms and chop them apart with your silver sword so that you can press onward. The draugnir enemies also should be actively destroyed, but otherwise you'll mostly pass through the mist without incident. When you reach the far side, Philippa will say that she cannot go further because Dethmold may sense her presence. You're on your own again. Start in the direction indicated by the arrow on your on-screen map.

You'll head along a ravine and come across a corpse. When you search the corpse, you find a mysterious figurine. Your discovery is almost immediately followed by the arrival of Vernon Roche with a few of his men by his side. Talk to him and explain that you're looking for Triss. The conversation is a tense one, but in the end he'll offer you two suggestions for how you can find what you need. You can either try a stealthy approach by heading along some canyons to your right to sneak into the camp, or you can battle some monsters in a tunnel.

Unless you live for stealth, the tunnel is definitely a good route to follow. Start off by following in the direction that Roche and his men travel. You'll arrive at some tents that are being used by Madame Carole and her lovely ladies.

She's likely seated outside, on a bench. Talk to her and then ask to talk to her. She'll agree, for a fee. Tell her that you'd like to know how you could get inside the camp. She charges quite the hefty fee, but if you pay up she will tell you that the entrance is inside the tent. Head inside the tent and check the back room.

A trap door is open. Drop through the opening, then make your way through the short series of tunnels beyond. You'll have to head through a doorway, then explore some cells to find an opening in the floor that you can drop through to reach a lower tunnel. Once you're in that tunnel, follow the most direct route. There's nothing of interest along any side passageways.

Along the main route, you'll have to battle a bullvore and some rotfiends, but they're easy to kill with the gear you should have at your disposal by now. You'll reach an exclamation point on your map, where you can head left to venture outside or right to continue along the passageway and battle more rotfiends.

The latter option is really your best option, so continue along that passageway and watch for a path to the right. You can head along it to find a gap that you can leap across. There, you'll find and do battle with a golem. It is guarding some chests that contain actual items of potential interest, including the powerful Armor of Ban Ard and the equally powerful Gwyhyr blade. They're definitely worth the trip. Collect those goodies, then return to the main trail and continue through the tunnel to finally reach an exit point.

When you exit the tunnel and start around the side of the cliffs, you'll trigger a scene. You can talk to the guards however you like, but ultimately they'll strip you of your weapons. The scene that follows reveals a great deal of information and updates the Returning Memories side quest and also The Assassins of Kings.

When those scenes conclude, you'll find yourself about to be executed. Eventually, a guard stops you and you have to enter the camp unarmed. No matter how you play your cards with Shilard Fitz-Oesterlen, he will sentence you to death.

Gather all items, and then follow Roche. When Roche leaves the camp, continue to remain hidden and behind the yellow tents you see to the right. Move towards your objective and in front of you will appear the only yellow tent with red stripes on it.

Go behind this specific tent and use the Aard Sign to distract the guards protecting the king. Now, run back and approach the tent. Enter to trigger the next cutscene and talk to Henselt. No matter how you answer the following questions, make sure you take the royal blood. Next, all you have to do is to return to Philippa and cross the battlefield to reach Vergen. When you enter the city, talk to her and get ready to complete A Matter of Life and Death. Note: Where is Triss Merigold?

Ages earlier the sorcerer Geoffrey Monck had brought a group of human children gifted with spontaneous magical abilities here for training. Taught by elven Wise, the Sources became legendary sorcerers who aided the human pioneers. When humans had finally settled the continent they repaid their debts of gratitude by destroying Loc Muinne and slaughtering its inhabitants. The scenic city ruins now ironically played host to a summit of sorcerers. The Nilfgaardian delegation was also taking part, and the Black Ones had brought the kidnapped Triss Merigold with them.

Pondering the fickleness of history, Geralt searched for any trace of the sorceress. Shilard Fitz-Oesterlen was the key to her freedom. After you finish For a Higher Cause! The latter option allows you to capture Shilard Fitz-Oesterlen who will be your guide through the sewers. Follow his instructions and exit the sewers through the marked gate. The ambassador will lead you right to the Nilfgaardian camp, activating a new cutscene.

When the cutscene ends, kill all guards, then look around for a ladder which allows you to go around the blocked gate. Fight your way through the Nilfgaardian camp and eventually you will have to defeat Renauld aep Matsen and more guards. First take out the mage, then the archers and the soldiers.

After you clear the area, focus on Matsen. They then rush over to find out if the woman has seen anything that might help them locate Triss. She tells them that she saw Triss and Cedric enter the room and that Cedric killed the guard. Geralt also learns that Cedric then left, staggering. Cedric 's trail can be found using a Cat potion , which will highlight blood on the ground Alternatively, if you're a cheapskate with plenty of time to kill, you can also use the medallion, which also highlights blood.

From the gate between Flotsam and Lobinden , Geralt finds a trail of blood leading into the forest. After following the trail, he is led to a location near the waterfall in the forest where he finds Cedric wounded and lying on the ground. The witcher gets the rest of the story from Cedric and then the elf dies. After " The War Council " Geralt continues his search for Triss in order to get a rose of remembrance for Saskia's antidote. He decides to get Philippa 's help to find Triss.

Upon his arrival, he surprises the sorceress and her apprentice, Cynthia. He then asks her to locate Triss but she says she can't do anything without some item which belonged to Triss. Only then can she pinpoint her magically. A few more enquiries about town reveal that a dwarf is telling tales of seeing a woman fall from the sky.

Geralt locates the dwarf, Mantas Birut at The Cauldron. Mantas then relates his tale of two persons falling from the sky, a man and a woman. He also reveals that a troll found the woman after the man abandoned her. The witcher then proceeds towards the troll lair in the neighbouring ravines, and there he finds a troll enjoying a bit of elf and onion soup.

A few more questions reveal that the troll did find a red-headed woman and nurse her back to health, but had to let her go due to his wife's jealousy. He says that if Geralt wants something belonging to the red-head, he'll have to convince the she-troll to come back home. This will net you the achievement "Friend of Trolls" and they will appear later in the quest " Vergen Beseiged.



0コメント

  • 1000 / 1000